Home / didactical functions / knowledge construction

knowledge construction


Phase-Description
In this phase the learners construct, broaden and refine their own network of knowledge. The activity of the teacher can vary widely during this phase: from teacher-centered frontal instruction to the role as a learning facilitator who just moderates the students self-directed learning.

Function
The student acquires new knowledge concerning a predefined topic and relates it to the already existing knowledge. Knowledge in this sense isn’t seen as something static, but each learner has to construct his/ her own knowledge – this is why knowledge cannot be transferred one-to-one.

Ways of achieving function
The learner can use very different media/ didactic resources to gather information.

Media/ didactic resources can include:
Originals, books, guides, key readings, worksheets, assessment files, quizzes, specific software for learning and evaluation, tutorials, courseware, video-casts, pod-casts, interactive learning-pages, videos, pictures etc.

Here various levels of abstraction can be differentiated:
Work with:Example:
Primary:originals in real settingObserve and analyze an intercultural encounter in real life
un-processed material on originals in real settingSee a video, picture of an intercultural encounter and analyze it
originals in laboratory settingIntercultural interaction in predefined setting (e.g. roleplay/ simulation)
Secondary:pre-processed material on originalsLiterature analyzing intercultural encounters
Tertiary:modelsModels on cultural behaviour (e.g. Hofstedes Dimensions)

The more abstract, focused and/or simplifying the media gets the “easier” but also less challenging and more limited learning is made.

Neither a high nor a low level of abstraction is per se better or worse. Which level of abstraction to use best depends on:

  • The learning-objective
  • The target group
  • The resources available (time, money, media, etc.)

An active/ productive involvement in learning and to the topic usually makes learning easier and more efficient. Examples are:

  • The production of a learning-product (e.g. Video, Poster, Handout etc.)
  • Learning by teaching

Methods




     RSS of this page

    This project has been funded with support from the European Commission. This website reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.